I think the whole ordeal got some coverage on Kotaku and similar sites of the timeĪ lot of these details are half-remembered, since I've never actually touched the game. that's the last I remember hearing about this it turned out to be staged, a ploy for attention. everything was trashed in the room, and he played it up as people trying to stop him from making this game things got messy because the dev would stream himself working on the game, and one day his streaming room appeared to be vandalized I don't remember why, but there were some obvious reasons the community pointed to as to why this game was never going to get approved by Nintendo, but the dev was super stubborn about the whole thing and didn't want to compromise his vision it was notorious because the developer had been rejected by Nintendo several times and he was on a crusade to develop and publish this game on a Nintendo system it was developed by one person, a man who was either American or Canadian the most notable thing about this game was the development: Something like, '_'s World' but I could be misremembering I think the name of the game may have had the dev's name in the title. I've never played this game, I'm not sure anyone has other than the developer Estimated year of release: unreleased, developed in late 2000sĪrt style: Top-down 2D sprites like 16bit JRPGS